Zombie now plays proper bash sound when hitting wall in c1a2. Hitting ceiling turrets in their shield now does less damage than hitting it anywhere else. Though this can still happen if the player is standing in just the right position. Turret aiming has been improved to help prevent the player from avoiding attacks. Turrets animation now longer snaps around when aiming fully up or down.Ĭeiling turrets now aim downward when killed. Tentacle will now damage players and NPCs on impact. Scientst's speech and response system from the original HL has been fully restored. Scientists no longer walk into the player. Scientists will now properly heal the player. Scientist no longer repeats damage sound after being injured by another NPC. Nihilanth no longer fails to trigger end event on death. Nihilanth no longer stops any vertical movement after a certain amount of time. Nihilanth attacks now sound more like the ones in the original HL. Player no longer hears awful sound when hit by houndeye. Headcrabs will now follow the player more often instead of standing around staring at them.īaby headcrabs no longer sound like regular headcrab/ This can be reverted with a simple adjustment in the cfg/skill.txt files. Gonarch HP has been reduced by 1/3 to deal with players running out of bullets. Gonarch hitbox now collides with projectiles instead of just bullets. Gonarch now breaks walls and dies at the proper time instead of waiting until after his animation is finished. Gonarch spray attack now leaves proper decal. GMan now plays ricochet effects when hit like in the original HL. Gargantua's enerby ball attack now spawns on the floor instead of falling to the ground. Bullsquid will now attempt to reposition itself when there is something blocking its view of its enemy. (In the original HL:S they could ask a question to the player or NPC, but they could not answer back.) Other NPCs will no longer attack Barnacles, this is how it was in the original HL.īarneys will not repeat damage sounds after being injured by another NPC.īarneys will attack the player if he sees the player attack a scientist or barney.īarney's speech and response system from the original HL has been fully restored. This is because I use different ragdolls that don't fall through moving surfaces and can be gibbed.īarnacle tongues now render at the proper height.īarnacle stops playing eating animation after prey has been killed. Crossbow bolts can no longer pin NPCs to walls. Shotgun plays proper double barrel sound on alt-fire. I forgot to add the shader editor into the included credits.txt so that's why you won't find it there.Ĭhangelog (for v2.0 from the original HL:S): The new chrome shaders were made using the Source Shader Editor: Lazy" Fetisov, TheMostUpset, and Maestra_Fenix Used as a reference, not as a base, for the creation of this mod. The code from Half-Life: Source Update, by Cobalt-57 on was often If the mod fails to appear in your steam games list, place the mod in your Half-Life 2 directory (Half-Life 2/hls_fix/) and run HL:S with the launch parameter "-game hls_fix" (sans the quotes). In order to play under Linux, set the original HL:S to run using Proton. More cheats, codes, tips and tricks for Half-Life are on this page of our website.Installation guide by LimE: Of course you can assign them to any key. Note: If the command has a space in it you need to use "quotes" with the word. It works with all commands like noclip, notarget, sv_gravity x or impulses. Instead of bringing up the console screen all the time you can perform a quickbutton for all commands. Impulse 203: Delete NPC's when looking at them. The crowbar has a crosshair but it's invisible. Impulse 103: Check NPC status when looking at them with the crosshair for any weapon. Type in the command and quickload the game and it will work, If you don't quickload the game will freeze if you type it more than once. Added: Sep 30th 2006Here are all impulse commands I know about:
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